I make games that reward curiosity, invite exploration and deepen with repeated play. I’m Carl de Visser, a board game and video game designer based in New Zealand. I co-designed Endeavor: Deep Sea, winner of the 2025 Kennerspiel des Jahres. In video games I was a game designer and producer on Path of Exile from 2010 to 2019, and have also worked on Fortnite Creative. I’m currently working on Keelblade at Digital Confectioners. This is where I share thoughts on games, the choices behind their design and what we discover by playing games.

  • Big release week!

    I am about to have a big week for releases, and fly across the globe to…

  • NZGDC Talks

    I have given a number of talks at NZGDC, some of which are available on You…

  • Hello World!

    I am beginning to set this up. I intend to link to talks I have done,…